by Vasilio Freiman, March 4,
2012
Since we stepped into
the second decade of the third millenium the excitement about the future of technology has grown along with the expetations cherished by various groups to push their liberties to new boundaries or to take
down any boundaries. This has been the main trend in the western civilization triggered by the Enlightment philosophy and dragged around by hippies.
The word freedom has been elevated to the point that life without
freedom is now considered empty or at least of junk-food quality.
It seems like the pursuit of freedom could not help affecting some of the most profitable
industries – computer technologies and movies – leading to a steady rise in
video-games production and an outburst of “three-dee” movies that have flooded
the market in the last years. Like offer – like demand, which means people want
something that they hope will satisfy them, where ‘something’ equals freedom to
do whatever you want with economy and without much aftermath, so video games
and 3D movies have turned out to be the pocket that freedom-seekers can reach
their hands into and grab it. In this instance James Cameron’s ambitious
$230-million venture about blue goblins taking a stand for their rights was not
an accident. Avatar was planned to
become a turning point in the film industry and to mark a complete takeover of
3D movies. Eric Hedegard of Rolling Stone
wrote in January of 2010 that “the burden of reviving Hollywood [had rested] on the shoulders of
James Cameron” and it looks like it was rather heavy. In fact, they did make a
turn but they tried too hard, so it turned out to be a 360 turn. The 21st
century requires something greater than that, and I’m not talking about 3D –
there is nothing wrong with it, – but what is
wrong is that there is still no real 3D.
Why? Because it is the same old flat screen with a people eating staring in the same direction, with the only difference that these
people are now wearing glasses that create a certain illusion of space tentatively called 3D. The trick is that it is
just an illusion created by manipulating our visual perception. The eyes are sending impulses to the brain making us perceive flat non-material images
on the wall as real (pardon my French). Although it does give us some dose of
amusement the awareness that it is only a picture ruins the whole fun.
We need something greater than
the good old flat screen to which the industrial generation of ours became so
addicted when people first saw a train heading towards them from inside a wall
and screamed in excitement like junior-high kids. From then on the eye
structure of humans had begun to transform becoming dominant over other senses.
The amazing era of cinema was preceded not only by photography but also, on a
more simple level, by the art of watching.
There were people in Europe who were learning
to watch things even before first films appeared. Those people were dubbed flaneurs. They would walk on the streets
of Paris doing basically
nothing but looking for something interesting to see. Once they would find it,
which could be a fire, a street accident or arrest, they would take a spot
aside the scene, usually at a distance far enough to be able to see the big
picture and would watch the event leaning against a wall, arms folded, while
other people merely would crowd around the scene as close as they could.
The occupation of millions of
people known today as movie-watching is what is inherited considerably from
flaneurs, therefore the invention of the motion picture at that time was a
response to the desire of many people to observe things from the side without
physical participation. Probably cinema would not have become so popular weren’t
there been demand for watching others cry, die, suffer or become rich.
It appears more clearly that
today we are on the verge of big changes in technology. It means that if film
industry is willing to survive in the long run it should be willing to keep up
with technological development. In fact, I believe Hollywood can make a leap forward instead of
taking tiny steps if they begin to think about never-seen-before techninques of
art expression. What I state here is that the technology of light projections
onto a flat screen has steadily been moving toward its obsoleteness. The
contemporary 3D and 4D formats are only variations within the same theme. What
we need is to apply a genuinely ground-breaking technology, that is, real 3D projections
that would be independent of a surface to be projected onto, but will require
only cubic space. The picture will simply “hang” in the air. All the previous
forms of picture art needed a surface – a canvas, a photo-paper or a wall, which
offered only one angle of watching, the one that an artist, a photographer or a
director of photography chose. Some companies like Walt Disney have already
experimented with available technologies and built a different type of a movie
theater in which instead of one screen there were several flat screens put
together and set around the audience in a semi-circle creating a 180 panoramic
view. To shoot a film of such panoramic format a company called CicleVision located
in Canada
had built special cameras used for shooting such films as America the Beautiful that had managed to divert critics’ attention
from its sophisticated technology to its ethnic inequality issues. However, the
same flat surface was still there, but now it was around you.
Well, the idea is of course
not new, especially if we remember Star
Wars where we see the characters in the film getting in touch with each
other running a holographic video of someone on the other end of the line.
While George Lucas had showed this feature in the film referring to a far-away
future when such device should be available for mass use, in fact it is not
quite that far ahead. For example, some years ago I got my picture taken using
laser scanning and placed inside a glass cube, so you can look at it at all
angles. Since the 90s scientists have been developing 3D scanners that can copy
and recreate material objects in the matters of minutes using liquid plastic
and metal. Then I thought that if a steady 3D picture was so easy to make, the
same thing could be done in motion and placed inside a sphere or a cylinder and
seats could be set around it to watch it.
This new technology that is going to take over in
the nearest two or three decades is called holographic imaging. The audience
will be actually moving around the picture having a desirable angle to watch
the film at instead of enjoying the only one offered by a cameraman. It seems like
holographic movies are the next generation of entertainment that will
inevitably make flat screens obsolete. The size of a screen will no longer be
measured in squares but in cubes. But God knows what’s in store for us years
from now, maybe tactile material objects that are pre-produced and recorded as
in a video. That will not be surprising either because such has been the trend
in the last years in regard to people’s aspiration to experience things by
physical contact rather then by observation. To better undestand what I mean,
go to a museum and watch people reach out their hands to the artifacts, or come
up to a stuffed figure of an animal you have never seen before. Someday the
demand will receive its supply. The sky is the limit.
Musion Hologram Technology
Musion Hologram Technology
No comments:
Post a Comment